Launch of the update Escalation of Freedom For HELLDIVERS 2, it turned out not the most successful. Therefore, the team Arrowhead Studios announced a 60-day change plan. The final update was released today as part of the program, and the studio summed up its results.
Game director Arrowhead Michael Ericksson (Mikael Eriksson) thanked the community for feedback, calling it valuable and necessary for improvement. Since mid -August HELLDIVERS 2 managed to get several patches in which they affected a series of aspects of the game like a balance of weapons, behavior of enemies and performance. Besides, Arrowhead improved its internal systems.
Automated testing has become better, and our team working with the engine has become more to ensure long -term stability and smooth gameplay.
Michael Ericksson
The fresh update made changes to the remaining types of weapons and stratagem, corrected the main systems, increased the strength of the armor of hellish paratroopers, made the game against the machine guns not so annoying and not only. A full pattern can be found here, but we have chosen the most interesting points:
Light and heavy armor has become more effective: heavy armor now reduces the resulting damage by not 20 %, but by 25 %, and the light increases the resulting damage by only 25 %instead of 33 %.
After the update, the logic of the appearance of the patrols in the interval will change after the completion of the task, but before the evacuation. Patrols will begin to concentrate around the departure point.
From now on, all plasma shells experience high resistance, which makes their quick flight slow down. According to the team, most types of weapons will not be noticeable.
For AR-61 "softener" they prepared additional shooting modes for 850 or 600 shots per minute.
The GR-8 "Beauty Rifle" has programmable ammunition-now you can switch between conventional and high-explosive shells.
Anti -tank mines began to work only from heavy enemies, such as thugs, bile titans, pierces and blocks.
The automatons have ceased to be supercurrent, so they will no longer ignore the effects of fog, as well as shoot at the players through the walls and shelters.
Support on this HELLDIVERS 2 It will not end. The militant will continue to receive patches, but now the developers promise to be more open with the community.
Continuing to work on the game, we promise to keep in touch with players through regular surveys, improved information about updates and more frequent updates of blogs and broadcasts. We will continue to expand participation in our closed beta versions in order to receive valuable feedback earlier.
On behalf of the team Arrowhead I want to thank you for your patience, observations and love for our game. We are sincerely happy to see your reaction to the last updates and want to continue to develop the game, ensuring its compliance with the main idea so that it remains the game that we all love.
Michael Ericksson
As for other news about HELLDIVERS 2, The shooter claims three statuettes Golden Joystick Awards 2024. Voting is still open.
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HELLDIVERS II
The best comments
Well, do not lie, the "escalations of freedom" was in August and with it brought both new enemies and complexity.
This is on low difficulties probably, I played 70 hours and this was not often.
The patch sounds as if nothing has changed. There has been no new content since spring, for some reason they warmed up by Illuminati, but they will not be introduced in any way. It was just boring to play her. As the commentator noted above – there is nothing to do without friends there, and all my friends scored on hd2 bolt
This is my Wishlist, of course, but it is only worth adding missions in closed spaces such as spaceships of automatons so that there is more action, and the tactics do not come down to “just to run away” – the people will pour back sooo actively
DOO, a missile tank that can work as artillery is a “resin” or a beetle that creates tentacles from the ground in previously buried, this was already in HL2 /s
You can also add the alteration of all missile automatons so that they do not spam with rockets, but mahs, not that
Were added along with Viper Commandos (planets-jungle), and that was June
There, and so difficulties 7+ were stuffy and the fan was lost from the game, so for the majority of 10, the situation will not change anything. And a couple of new enemies will not do weather either – this is a drop in the sea rather, we need more global changes to the illuminates. From April, there is no desire to return to the game, just the Illuminati and I wait, or at least the planet with hybrid enemies, which would also revive the game.
Um, you can buy the key, in the Russian Federation for sure. Even cheaper than on the release. 2400 took recently
Regarding your Wishlist Wishlist:
I also thought about it, but there is a problem with stratogems. HD2 is not least a game about the fact that you throw all kinds of enemies from the sky. Immediately we need a new alternative system, which is somewhat costly.
On average, to the level quickly gained 10+, players already gain access to complexity levels from the 6th and above. Sometimes I saw cybercating that at the 17th level went to the 9th difficulty.
And so yes, here it is rarely grouped strongly. Basically, on great difficulties, players are quickly divided into 2 pairs and run to scout+clean the card.
You immediately swung at a heavy level from the first levels?
And I describe my game experience. I was not interested in playing with randomes.
In truth, I broke my heart when I disappeared from sale in Belarus (.
I really wanted to play strongly, and now, but it is heating strongly when all the top new products are available only in green Steam with one hundred percent discount..
Separate special missions for two people (due to narrow corridors). As a separate regime, it could have been very fan and would make a variety. I would play)
At the expense of cards, not that right, but still. In the forest, trees that interfere with shooting and throwing avinals, huge swamps that decide for you where to go.
There are also gorges or mountains for half cards. A couple of times it was that a large plant of machine guns stood just in the gorge and to break through with constant reinforcements there was impossible. As a result, they retreated and went from the other side.
You can also say about any content. The new gun – the old resin with other stats, the new robot (there were plums) – yes it is like the old one, only with other guns and armor.
New enemies introduce diversity. Queen Zhukov, farting Charker, tentacles, new Charder.
Yes, I want more content, but I would not say that the game is not updated at all.
Well, about the guns you straightened the base yourself in fact) to release the same shotgun but with a different element of damage and numbers – this is ingenious
For me, the change of skins is not a new card. What’s the difference if they are the same? Nagoria mountains of crevice. What’s the difference in jungle there or snow or sand. The cards themselves are functionally stupid polygons. There is no card of a conditional swamp for example, where everything is dotted with viteevas paths and you are forced to walk only along them, otherwise you will drown. There are no slopes where you just need to storm the mountain on which the automatons settled and which is difficult to throw with grenades and stratagems. There are no conventional serpentines for which it would be necessary to go down, and there are everywhere the checkpoints of the same automatons or beetles and you just can’t run by, you can’t jump too. This is an interest, some kind of strategy. What is the difference for the jungle is not jungle, cool, but the cards themselves are also a very cool tool for creating gameplay and atmosphere. The environment almost does not affect the gameplay XD2, how much has played-only weather conditions solve something like tornadoes or meteorites. And, well, the nifiga is not visible in any forest, yes
Yes, at least add boss planes of automatons and beetles with a complex area. Where in automatons these are the cities of the veli-factory as in Vaha Conditional, and the beetles have extensive cave networks that complicate the use of Stratagem
Nothing interferes with creating new content and adding stratagrams for space battle. Imagine how cool, you throw stratagema and the sheathing of the ship breaks through the laser and begins to burn adversaries. And then soon the Illuminati, one could come up with a bike, they say “they found a strange device for teleports, so far they have not come up with it with it, except to democratically deliver ammunition directly to the ships. But for this you need to throw a stratagemk there, respectively "
You will also lose a week with your Illuminati and drop. That they all wait for them so is not clear.
I play 9 difficulties. both with a friend and randomes. In general, OK, but it happens that the Timmates do not come across very much, then yes, it is difficult
I recently thought about it, you can leave the gaps through which it will be possible to cause help) the mission in the beetle den would look epic)
New enemies are the same beetles only of a different coloring? The difficulty is twisted patrols and damage?
Content was meant in mind the fundamental, the development of the game further within the framework of that gameplay that they created. New tasks, new cards, new modes. So we can assume that Batlepassics with costumes and the same passivals are also new content
Well, this game is played. There is no need to walk the whole crowd there, and only slows down the passage of cards.

